Spawne32 wrote:First off, let me say that I full well expect this post to be flamed like crazy from the vast majority of eve players, but I feel it is important to the future of the game to get out my reason's for leaving eve. I have always been a huge fan of the concept of game play that eve has, a massive MMO environment that allows for every aspect of play style you can possibly imagine, it is part of the reason that eve has been so successful for so long, where as other MMO's will die out after a few years. The new integration which allows dust ps3 players to play with eve pc players is beyond measure the greatest leap we have seen in the past 20 years to games in general. However all of this greatness is not without some measure of inherent problems not only with the game itself, but the overall mentality of its players, and its designers.
When I first started playing eve back in 2008, it was a game that made you heavily invested into character development and gameplay. There was always a clear progression of when you would move from PVE game mechanics and become skilled enough to enter into PVP mechanics, and that time table and how and where to play was very easily discernible for most players, but in recent years this line has become blurred. This comes at a very great expense I feel to players that are not as invested in the game as others.
I've often complained countless times over the past 2 years that gameplay mechanics have changed for the worse, the play style that is often talked about in eve advertisement videos about the sandbox and null sec has intruded itself heavily into high sec (PVE play) space. An area of play that is supposed to be reserved for those with a much more casual style of play, or so we were led to believe so many years ago. Which had allowed eve to accommodate many different types of players, not just that hardcore gamer.
As of a few days ago, my entire 5 years worth of casual game play was destroyed in 20 minutes in a .9 system due to what i would refer to as an exploit in the flawed mechanics of high sec. I'm not even going to get into details about how or why because there isn't enough available characters to explain it, but myself and those of my corporation that I played with were beyond confused when the event unfolded. I find it incredibly sad to see the way this game is changing. Common things that we argue about here all the time, such as griefers, exploits, ganking, etc have all become common place, and heavily endorsed by CCP even though they don't directly say it, the changes in game mechanics clearly support players that invest their time terrorizing the casual players using whatever flaws in the system they can find. Or in this case we can call them "loopholes" in the laws of the game universe.
I think when it all comes down to it, it truly spiraled out of control though when CCP endorsed alternate accounts. This was a clear message to players that not only could you use these exploits in the system without consequence, you could now PAY real money to improve your ability to use them. Now you have a system where a player can destroy you on one player on one account, have another instance of the game open, with another player, on another account, steal your items off your wrecked ship (cargo ship at a high sec gate, or what have you) and move them to another character without consequence. All paid for and endorsed by the creators of the game for the sake of bringing in more account membership revenue.
Now obviously nothing that I say here will ever have any effect on the way the game is played, or changes in game mechanics, but I think its important to speak up for those out there that work a 9-5 job, and have to pay bills every month, vs those out there who come home from school, jump on their computer, and grief people with their teammates for the next 8 hours every day. That is the difference between a casual and a hardcore gamer, the differences in our real lives that dictate how we play, and it is unfortunate that Eve loses so many account memberships to this every day because there is no true dedication to the casual player.